OpenGL Tech Demo
Arun Sundaram

Controls:
- Look around with the mouse
- WASD for planar movement
- QE for vertical movement
- Keys 1,2...9,0 to select the scene
- Tab to cycle post processing shaders in Frame Buffer demo
- X to toggle wireframe

Features:
Can switch between multiple scenes with a skybox:
Scene 1, Shadows:
	- WIP
Scene 2, CPU Particles:
	- Bonfire particle system
	- Snowfall particle system
Scene 3, GPU Particles:
	- Compute shader-based particle fountain
Scene 4, Deferred Rendering:
	- Geometry pass outputs textures for position, normal, AlbedoSpec, and depth
	- Render pass WIP. Shaders for DeferredRender.vs and DeferredRender.fs partially written
Scene 5, Frame Buffer
	- Scene capture on rectangular plane
	- Can cycle between post processing shaders with Tab
Scene 6, Scissor test, stencil buffer
Scene 7, Rendering terrain from height map
Scene 8, Rendering terrain from perlin noise
Scene 9, 3D Textures, Fog
Scene 0, Debug scene rendering text effects, various models

Credits:
- Pistol model by Vinnie Gray
